Design an Original RPG Character Class
For Dungeons & Dragons 5th Edition
Take your adventure creation to the next level by designing original classes and archetypes!
Determine whether your idea suits a class, archetype, or prestige class (and what each of those mean!)
Understand the core mechanics and themes that make your class unique and worthwhile
Learn how to align your design with lore, themes, and mechanics
Refine your draft with art direction and polished mechanics to make your class ready for playtesting
Prepare your final product for publication, complete with illustrations and polished content
Here's an overview of the curriculum
Welcome to Design an Original RPG Character Class!
Get to Know the Storytelling Collective
Lesson 1: Concepting
Lesson 1: Activity | Devil’s Advocate!
Lesson 2: Basic Chassis
Lesson 2: Activity | Working Outline
Lesson 3: Comparative Design
Lesson 3: Activity | First Draft
Lesson 4: Polishing and Art Direction
Lesson 4: Activity | Second Draft and Art Sourcing
Lesson 5: Playtesting, Refining, Publishing
Congratulations! You've completed this course.
Weekly office hours with instructor Mike Myler
Access to a private Discord channel
Indefinite access to the course and any future course updates
Support, encouragement, and accountability from the RPG Writer Workshop community
A bundle including three foundational game design courses: Moments, Traps, and Treasure. Developed by Sersa Victory, in partnership with Storytelling Collective.
Join the Storytelling Collective and ttRPG industry professionals for a guided quarterly reading club. Explore new tabletop roleplaying games so that you can feel empowered to create for them!
A two-course bundle for planning, writing, and marketing an original tabletop campaign book.