Rewards are one of the core tenets of good game design.

Learn how to create rewards and treasures that will "Wow!" players and Game Masters.

Instructor Sersa Victory is a prolific game designer and game theory expert. This course is all about treasure and rewards, and how to incorporate both as narrative features and gameplay into your tabletop roleplaying games. Learn the theory behind rewards and treasures; study published games with a critical eye; complete activities to guide your scholarship; and design unique and memorable rewards and treasures.

This is a must-take course for narrative and game designers of all levels. 

This is a self-paced, activity-based course

Here's a brief overview of the curriculum:

    1. Welcome to Dungeon Design Essentials!

    2. About the Instructor

    3. Get to Know the Storytelling Collective

    1. Lesson 1. Role of Treasure in Dungeon Adventures

      FREE PREVIEW
    2. Lesson 1. Assignment #1

    3. Lesson 1. Assignment #2

    1. Lesson 2. Reward Types: Sustenance, Facility, Access, and Glory

    2. Lesson 2. Assignment #1

    3. Lesson 2. Assignment #2

    1. Lesson 3. Using Rewards to Present Hard Choices

    2. Lesson 3. Assignment #1

    3. Lesson 3. Assignment #2

    1. Lesson 4. Intangible Rewards

    2. Lesson 4. Assignment #1

    3. Lesson 4. Assignment #2

    1. Lesson 5. Monsters and Traps as Rewards

    2. Lesson 5. Assignment #1

    3. Lesson 5. Assignment #2

About this course

  • $29.00
  • 29 lessons

Plus, your registration includes:

  • Help and support from your instructor

  • Access to a private Discord channel

  • Indefinite access to the course and any future course updates

  • Support, encouragement, and accountability from the StoCo community

About the Instructor

Sersa Victory

Sersa Victory is a game designer, writer, and programmer specializing in tournament deathtrap dungeons for TTRPGs. He has published a number of top-selling adventure modules, including the ENnie Award-winning Shrine of the Jaguar Princess. His other recent work includes the Kobold Press adventure Crater of the Flaying Star and Troll Lord Games’s Shadowdark conversion of Gary Gygax’s The Hermit. His fiction has been published by Scribemind Books, Savage Realms Monthly, DMR Books, and others.

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