Rewards are one of the core tenets of good game design.

Learn how to create rewards and treasures that will "Wow!" players and Game Masters.

Instructor Sersa Victory is a prolific game designer and game theory expert. This course is all about treasure and rewards, and how to incorporate both as narrative features and gameplay into your tabletop roleplaying games. Learn the theory behind rewards and treasures; study published games with a critical eye; complete activities to guide your scholarship; and design unique and memorable rewards and treasures.

This is a must-take course for narrative and game designers of all levels. 

This is a self-paced, activity-based course

Here's a brief overview of the curriculum:

  • 1

    Welcome!

    • Welcome to Dungeon Design Essentials!

    • About the Instructor

  • 2

    Lesson 1

  • 3

    Lesson 2

    • Lesson 2. Reward Types: Sustenance, Facility, Access, and Glory

    • Lesson 2. Assignment #1

    • Lesson 2. Assignment #2

  • 4

    Lesson 3

    • Lesson 3. Using Rewards to Present Hard Choices

    • Lesson 3. Assignment #1

    • Lesson 3. Assignment #2

  • 5

    Lesson 4

    • Lesson 4. Intangible Rewards

    • Lesson 4. Assignment #1

    • Lesson 4. Assignment #2

  • 6

    Lesson 5

    • Lesson 5. Monsters and Traps as Rewards

    • Lesson 5. Assignment #1

    • Lesson 5. Assignment #2

  • 7

    Lesson 6

    • 6. Reward Spaces: Vaults, Vistas, Stages, and Retreats

    • Lesson 6. Assignment #1

    • Lesson 6. Assignment #2

  • 8

    Lesson 7

    • Lesson 7. Communicating the Presence of Rewards

    • Lesson 7. Assignment #1

    • Lesson 7. Assignment #2

  • 9

    Lesson 8

    • Lesson 8. Reward Schedules: Fixed, Variable, and Fixed-Variable

    • Lesson 8. Assignment #1

    • Lesson 8. Assignment #2

  • 10

    Downloads

    • Dungeon Rewards Checklist

  • 11

    Further Reading

    • Further Reading

Plus, your registration includes:

  • Help and support from your instructor

  • Access to a private Discord channel

  • Indefinite access to the course and any future course updates

  • Support, encouragement, and accountability from the StoCo community

About the Instructor

Sersa Victory

Sersa Victory is an ENnie-nominated designer of bestselling dark fantasy deathtrap dungeons for tabletop roleplaying games. His recent work includes Tomb of Mercy, Necropolis of the Mailed Fist, Testament of Malice, and contributions to Creature Codex. In 2012, Chris Perkins and the Dungeons & Dragons community voted him apprentice of Acererak, the undead architect of the infamous Tomb of Horrors.

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