Dungeon Design Essentials: Treasure
Learn how to design treasure and rewards to excite, entice, and inspire your players.
Learn how to create rewards and treasures that will "Wow!" players and Game Masters.
Instructor Sersa Victory is a prolific game designer and game theory expert. This course is all about treasure and rewards, and how to incorporate both as narrative features and gameplay into your tabletop roleplaying games. Learn the theory behind rewards and treasures; study published games with a critical eye; complete activities to guide your scholarship; and design unique and memorable rewards and treasures.
This is a must-take course for narrative and game designers of all levels.
Here's a brief overview of the curriculum:
Welcome to Dungeon Design Essentials!
About the Instructor
Get to Know the Storytelling Collective
Lesson 1. Role of Treasure in Dungeon Adventures
FREE PREVIEWLesson 1. Assignment #1
Lesson 1. Assignment #2
Lesson 2. Reward Types: Sustenance, Facility, Access, and Glory
Lesson 2. Assignment #1
Lesson 2. Assignment #2
Lesson 3. Using Rewards to Present Hard Choices
Lesson 3. Assignment #1
Lesson 3. Assignment #2
Lesson 4. Intangible Rewards
Lesson 4. Assignment #1
Lesson 4. Assignment #2
Lesson 5. Monsters and Traps as Rewards
Lesson 5. Assignment #1
Lesson 5. Assignment #2
Help and support from your instructor
Access to a private Discord channel
Indefinite access to the course and any future course updates
Support, encouragement, and accountability from the StoCo community
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