Design engaging dungeon adventures, backed by game design theory

Dungeon Design Essentials: Moments is a short three-lesson course designed to give adventure writers like you a framework for designing traditional dungeon-crawling experiences that players will find entertaining, thrilling, and memorable.

This course draws on concepts from academic and popular writing about game design and combines them with instructor Sersa Victory's own experience in designing bestselling dungeon modules for tabletop roleplaying games.

This is a must-take course for narrative and game designers of all levels. 

In this course, you'll learn the following:

  • Why creating play experiences is considered a second-order design problem

  • How to do moment-driven dungeon design

  • What moments are fundamental to the dungeon crawl play experience

  • How to use monsters, traps, puzzles, and treasure to encourage the fundamental dungeon-crawling moments

This is a self-paced, activity-based course

Here's a brief overview of the curriculum:

    1. Welcome to Dungeon Design Essentials: Moments!

    2. About the Instructor

    3. Get to Know the Storytelling Collective

    1. Course Materials

    1. Lesson 1. Moment-Driven Design

    1. Lesson 2. Dungeon Crawl Moments

    1. Lesson 3. Creating Moments with Monsters, Traps, Puzzles, and Treasure

    1. Lesson 4. Final Words

About this course

  • $13.00
  • 8 lessons
  • 0 hours of video content

Plus, your registration includes:

  • Help and support from your instructor

  • Access to a private Discord channel

  • Indefinite access to the course and any future course updates

  • Support, encouragement, and accountability from the StoCo community

About the Instructor

Sersa Victory

Sersa Victory is editor-in-chief of Trident Gamebooks, which publishes pick-a-path fantasy adventure stories such as Tomb of the Everstar Sisterhood, Trial of the Wolf Girls, and the upcoming Forge of the Molten Queen. He is also an ENnie-award-winning tabletop game designer whose work includes the traps collection Testament of Malice and the bestselling dungeon modules Tomb of Mercy and Necropolis of the Mailed Fist. His game design has won him many contest titles, including Monarch of the Monsters (Kobold Press) and Apprentice of Acererak (Wizards of the Coast).

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