Dungeon Design Essentials: Moments
A three-lesson, theory-based game design course
Dungeon Design Essentials: Moments is a short three-lesson course designed to give adventure writers like you a framework for designing traditional dungeon-crawling experiences that players will find entertaining, thrilling, and memorable.
This course draws on concepts from academic and popular writing about game design and combines them with instructor Sersa Victory's own experience in designing bestselling dungeon modules for tabletop roleplaying games.
This is a must-take course for narrative and game designers of all levels.
Continue developing your knowledge of game design theory with Dungeon Design Essentials: Treasure
Here's a brief overview of the curriculum:
Welcome to Dungeon Design Essentials: Moments!
About the Instructor
Get to Know the Storytelling Collective
Course Materials
Lesson 1. Moment-Driven Design
Lesson 2. Dungeon Crawl Moments
Lesson 3. Creating Moments with Monsters, Traps, Puzzles, and Treasure
Lesson 4. Final Words
Help and support from your instructor
Access to a private Discord channel
Indefinite access to the course and any future course updates
Support, encouragement, and accountability from the StoCo community
Continue learning about ttRPGs with the Storytelling Collective