Design engaging dungeon adventures, backed by game design theory

Dungeon Design Essentials: Moments is a short three-lesson course designed to give adventure writers like you a framework for designing traditional dungeon-crawling experiences that players will find entertaining, thrilling, and memorable.

This course draws on concepts from academic and popular writing about game design and combines them with instructor Sersa Victory's own experience in designing bestselling dungeon modules for tabletop roleplaying games.

This is a must-take course for narrative and game designers of all levels. 


In this course, you'll learn the following:

  • Why creating play experiences is considered a second-order design problem

  • How to do moment-driven dungeon design

  • What moments are fundamental to the dungeon crawl play experience

  • How to use monsters, traps, puzzles, and treasure to encourage the fundamental dungeon-crawling moments

This is a self-paced, activity-based course

Here's a brief overview of the curriculum:

    1. Welcome to Dungeon Design Essentials: Moments!

    2. About the Instructor

    3. Get to Know the Storytelling Collective

    1. Course Materials

    1. Lesson 1. Moment-Driven Design

    1. Lesson 2. Dungeon Crawl Moments

    1. Lesson 3. Creating Moments with Monsters, Traps, Puzzles, and Treasure

    1. Lesson 4. Final Words

About this course

  • $13.00
  • 8 lessons
  • 0 hours of video content

Plus, your registration includes:

  • Help and support from your instructor

  • Access to a private Discord channel

  • Indefinite access to the course and any future course updates

  • Support, encouragement, and accountability from the StoCo community

About the Instructor

Sersa Victory

Sersa Victory is a game designer and writer specializing in deathtrap dungeons for TTRPGs. He has published several top-selling adventures, including the ENnie Award-winning Shrine of the Jaguar Princess for the Shadowdark RPG. His other recent work includes the successfully crowdfunded tournament module Temple of the Green Devil, Crater of the Flaying Star for Kobold Press, and Dungeon Design Essentials: Traps for Storytelling Collective. His fiction has been published by DMR Books, Savage Realms Monthly, Scribemind Books, The Harrow, and others. In 2012, Chris Perkins and the D&D community voted him Apprentice of Acererak, the undead architect of the infamous Tomb of Horrors.

Level Up Your Game Design

Continue learning about ttRPGs with the Storytelling Collective

  • $29.00

    Dungeon Design Essentials: Treasure

    Register
  • $29.00

    Publishing Your Campaign Setting: A Primer

    Register
  • $35.00

    Choice Design in Solo Adventure Gamebooks

    Register
  • $13.00

    Laying Out Your Solo Adventure Gamebook Using Adobe InDesign

    Register
  • $19.00

    Marketing 101 for ttRPG Creators

    Register