Dungeon Design Essentials: Traps
Learn how to design traps that excite and challenge your players
This course will help demystify traps—to transform them from a nuisance into a dramatic and entertaining essential that no dungeon module should go without.
Traps are a notoriously difficult element that many Game Masters and designers have found challenging to implement in their adventures.
Each lesson in this course draws on concepts from academic and popular writing about game design and combines them with the instructor's own 15 years of experience in designing deathtrap dungeon modules for tabletop roleplaying games.
Here's a brief overview of the curriculum:
Welcome to Dungeon Design Essentials: Traps!
About the Instructor
Get to Know the Storytelling Collective
Lesson 1. The Role of Traps in Dungeon AdventuresFREE PREVIEW
Lesson 1. Activity
Lesson 2. Elements of a Trap
Lesson 2. Activity
Lesson 3. Placing Traps
Lesson 3. Activity
Lesson 4. Avoiding "Gotcha" Traps
Lesson 4. Activity
Help and support from your instructor
Access to a private Discord channel
Indefinite access to the course and any future course updates
Support, encouragement, and accountability from the StoCo community
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