A comprehensive course designed to give adventure writers a vocabulary and framework for designing epic and thought-provoking traps

This course will help demystify traps—to transform them from a nuisance into a dramatic and entertaining essential that no dungeon module should go without.

Traps are a notoriously difficult element that many Game Masters and designers have found challenging to implement in their adventures. 

Each lesson in this course draws on concepts from academic and popular writing about game design and combines them with the instructor's own 15 years of experience in designing deathtrap dungeon modules for tabletop roleplaying games.

This is a self-paced, activity-based course

Here's a brief overview of the curriculum:

    1. Welcome to Dungeon Design Essentials: Traps!

    2. About the Instructor

    3. Get to Know the Storytelling Collective

    1. Course Downloads

    1. Lesson 2. Elements of a Trap

    2. Lesson 2. Activity

    1. Lesson 3. Placing Traps

    2. Lesson 3. Activity

    1. Lesson 4. Avoiding "Gotcha" Traps

    2. Lesson 4. Activity

About this course

  • 27 lessons

Plus, your registration includes:

  • Help and support from your instructor

  • Access to a private Discord channel

  • Indefinite access to the course and any future course updates

  • Support, encouragement, and accountability from the StoCo community

About the Instructor

Sersa Victory

Sersa Victory is editor-in-chief of Trident Gamebooks, which publishes pick-a-path fantasy adventure stories such as Tomb of the Everstar Sisterhood, Trial of the Wolf Girls, and the upcoming Forge of the Molten Queen. He is also an ENnie-award-winning tabletop game designer whose work includes the traps collection Testament of Malice and the bestselling dungeon modules Tomb of Mercy and Necropolis of the Mailed Fist. His game design has won him many contest titles, including Monarch of the Monsters (Kobold Press) and Apprentice of Acererak (Wizards of the Coast).

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