A comprehensive course designed to give adventure writers a vocabulary and framework for designing epic and thought-provoking traps

This course will help demystify traps—to transform them from a nuisance into a dramatic and entertaining essential that no dungeon module should go without.

Traps are a notoriously difficult element that many Game Masters and designers have found challenging to implement in their adventures. 

Each lesson in this course draws on concepts from academic and popular writing about game design and combines them with the instructor's own 15 years of experience in designing deathtrap dungeon modules for tabletop roleplaying games.

Choose your payment option

Pay the one-time fee or in two monthly installments.

This is a self-paced, activity-based course

Here's a brief overview of the curriculum:

    1. Welcome to Dungeon Design Essentials: Traps!

    2. About the Instructor

    3. Get to Know the Storytelling Collective

    1. Course Downloads

    1. Lesson 2. Elements of a Trap

    2. Lesson 2. Activity

    1. Lesson 3. Placing Traps

    2. Lesson 3. Activity

    1. Lesson 4. Avoiding "Gotcha" Traps

    2. Lesson 4. Activity

About this course

  • 27 lessons

Plus, your registration includes:

  • Help and support from your instructor

  • Access to a private Discord channel

  • Indefinite access to the course and any future course updates

  • Support, encouragement, and accountability from the StoCo community

About the Instructor

Sersa Victory

Sersa Victory is a game designer, writer, and programmer specializing in tournament deathtrap dungeons for TTRPGs. He has published a number of top-selling adventure modules, including the ENnie Award-winning Shrine of the Jaguar Princess. His other recent work includes the Kobold Press adventure Crater of the Flaying Star and Troll Lord Games’s Shadowdark conversion of Gary Gygax’s The Hermit. His fiction has been published by Scribemind Books, Savage Realms Monthly, DMR Books, and others.

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