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Write, produce, and publish your first one-shot tabletop roleplaying adventure in this one-month-long, self-paced workshop!
July 1-31, 2022
Instructors: Paul Fricker, Nick Brooke, Nicholas Johnson, Ashley Warren, Christopher Walz, Jessica Marcrum, Yubi Coates
Instructors: Jessica Marcrum, Nicholas Johnson, Jacky Leung, Chris Bissette, Sersa Victory, Jess Ross, Kat Kruger, Cat Elm, Grady Wang, Sebastian Yue, Nimgyu, Beatriz Dias, Yubi Coates, Anthony Joyce, Justice Arman, Alicia Furness, Alison Huang, Bianca Bickford, Christopher Walz, Ashley Warren
Instructors: Cat Elm, Chris Bissette, Jessica Marcrum, Kat Kruger, Jess Ross, Nicholas Johnson, Sersa Victory, Jacky Leung, Grady Wang, Sebastian Yue, Nimgyu, Beatriz Dias, Yubi Coates, Justice Arman, Alicia Furness, Alison Huang, Bianca Bickford, Christopher Walz, Ashley Warren
All of the paths include the same core lessons, but vary in additional lessons unique to the path.
Core lessons for all paths include:
- Picking your adventure premise
- Outlining and mindmapping your adventure
- Creating villains and NPCs
- Establishing setting and locale
- Incorporating player choices and avoiding "railroading"
- Designing, editing, and playtesting your adventure
- Marketing your adventure and participating in the #ttRPG community
- ... and more!
In the Chaosium path, additional lessons and resources include:
- Understanding the community content programs for Miskatonic Repository and Jonstown Compendium
- Accessing creator resources for Call of Cthulhu and RuneQuest
- Creating handouts for your adventure
- ... and other considerations unique to developing for these game systems
In the D&D DMs Guild path, additional lessons and resources include:
- Understanding and using the D&D Style Guide
- Publishing tips for DMs Guild
- Emulating the D&D trade dress in your layout design
- ... and other considerations unique to developing for D&D community content programs
In the General path, additional lessons and resources include:
- Exploring themes and motifs
- Designing your own game system
- ... and other considerations about writing for your favorite game systems
Here's a sample schedule and workshop overview from the General path
Lesson unlock dates vary slightly in each path
Part 1: Ideation and Organization
The first week of lessons will help you solidify your idea and learn about some basic game and narrative design theory, such as exploring themes and determining the main "conflict" in your adventure. Then, we'll give you some time to write your introduction section (with guidance!) before we move into the next stage.
✅ By the end of this section, you'll have your adventure idea selected and will have created an outline/mindmap to start fleshing out.
|LESSON||UNLOCK DATE (UTC TIME)|
|Lesson 1: Welcome and Getting Started||July 1|
|Lesson 2: Setting a Project Scope||July 2|
|Lesson 3: Exploring Themes and Motifs||July 3|
|Lesson 4: Designing Narrative Obstacles and Challenges||July 4|
|Lesson 5: Setting and Locale||July 5|
|Lesson 6: Villains and BBEGs||July 6|
|Lesson 7: Creating an NPC Quest-Giver||July 7|
|Lesson 8: Outlining and Mindmapping||July 8|
|Lesson 9: Writing an Introduction||July 9|
Part 2: Crafting an Adventure
This is when you'll write the bulk of your adventure. The lessons during this week continue to delve into some theory that will inform your decisions, and we'll give you lots of time to write each section of your adventure with suggested (but optional!) word count milestones.
✅ By the end of this section, you'll have your adventure drafted.
|LESSON||UNLOCK DATE (UTC TIME)|
|Time to Write: Getting Ready for Part 2||July 9|
|WORD COUNT MILESTONE: 500 Words||July 10|
|Lesson 10: How to Go from Outline to Draft||July 10|
|Lesson 11: Player Choice in Adventures||July 11|
|WORD COUNT MILESTONE: 500 Words||July 12|
|Lesson 12: Implementing Player Choice and Avoiding Railroading||July 12|
|Lesson 13: The Five Senses Guide to Creating Atmosphere||July 13|
|WORD COUNT MILESTONE: 1000 Words||July 14|
|Lesson 14: Writing a Conclusion||July 14|
|Lesson 15: Assembling Appendices||July 15|
|WORD COUNT MILESTONE: 1500 Words||July 15|
Part 3: Playtesting, Editing, and Design
We'll share the basics of playtesting and some activities to self-playtest (given the time restraints of the workshop, we know that conducting full playtests can be difficult, although hopefully knowing ahead of time when this lesson opens will give you some time to coordinate one if you'd like!). We'll also share tips for editing, and then start the layout and production steps.
✅ By the end of this section, you'll have your self-edited and self-playtested adventure in layout and ready for polishing in part 4.
|UNLOCK DATE (UTC TIME)|
|Time to Polish Up Your Adventure: Getting Ready for Part 3||July 15|
|Lesson 16: Editing and Proofreading||July 16|
|Lesson 17: Designing for Accessibility - Part 1||July 17|
|Lesson 18: Designing for Accessibility - Part 2||July 18|
|Lesson 19: Primer to Playtesting||July 19|
|Lesson 20: Layout on a Budget - Part 1||July 20|
|Lesson 21: Layout on a Budget - Part 2||July 21|
|Lesson 22: Cover Design Best Practices||July 22|
|Lesson 23: Conveying Mood through Design||July 23|
Part 4: Polishing, Marketing, and Publishing
This last part is all about polishing up your adventure and spending this final week making changes to your adventure. We also share some marketing and promotion tips for you to peruse when you need a break from sprucing up your adventure.
✅ By the end of this section, you'll have a finished adventure and will have completed the workshop! 🎉
|LESSON||UNLOCK DATE (UTC TIME)|
|Time to Wrap Up Your Project: Getting Ready for Part 4||July 23|
|Lesson 24: Marketing 101||July 24|
|Lesson 25: Being a Good Community Creator||July 25|
|Publishing Day and Course Wrap-Up||July 31|
What do you mean by "self-paced"?
The lessons in this workshop unlock over the course of the month. (Check out the full schedule in the course.) This means that you can log in when you're able to log in and complete the lessons on your own schedule, any time during the month of July!
When does this workshop take place, and do I have to be online at a specific time?
The workshop takes place from July 1st to July 31st, 2022. You do not have to be online at any specific time; we have a global community and scheduled classes are unfeasible. The lessons unlock on UTC time, but you're encouraged to complete them on your own schedule. We provide suggested deadlines to keep you on track.
What is the format of the lessons?
In this course, all lessons are written (like blog posts/articles). Each lesson in the workshop's four units includes activities to guide your learning.
Where does this course take place?
Right here on this website. On July 1st, just simply pop over here to StorytellingCollective.com and log in. The course will be available in your account!
Who the heck are you?
The Storytelling Collective team and instructors are all prolific, passionate ttRPG creators. This is the 9th time we've hosted this course; more than 10,000 writers have taken our workshops since we started in 2018.